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Emma Swan, also known as the Savior and the Greatest Light, formerly as the Dark One or the Dark. To find blue hope just scratch the red surface-- Bettina Davis May 2002. Magic: The Gathering is a trading card game created by Richard Garfield. First published in 1993 by Wizards of the Coast, Magic was the first trading card game. There's been a lot of comics published in 2016, and it's been a very, very good year for material which might make it seem all the more daunting to dive in and try.
Emma Swan Once Upon a Time Wiki. Upon return to Storybrooke, Emma reenters the diner from the entrance, putting on a cold mask towards her confused family and friends. Seeing Mr. Clark wearing her trademark red jacket, Emma callously questions who he is supposed to be, and out of annoyance, she turns him to stone. Regina threatens to fulfill what Emma asked her to do if she ever went too far, but Emma reveals she has the dagger now. To keep Hook's secret under wraps, Emma lies to the group, professing she will punish them for what they did to her. The Dark Swan", "The Price", "Broken Heart")Hearing Henry summon her, Emma magically appears at the dock, where she warmly greets him and moves to touch his hand, but he pulls away. Recalling what she had said last night, Henry apologizes for failing her, but Emma assures him that she meant everyone except him.
Regina approaches, telling her to get away from her son, while Emma coolly stands her ground. When Regina questions her about the memory wipe, Emma admits she removed those memories for a reason, causing Regina to vow that she will retrieve them no matter what. However, Emma confidently points out it's impossible as she built new curse to be unbreakable since there's no savior to undo it. Later, Emma appears before Hook, who accidentally calls her, before she whisks him to the front of her new house. She invites him in, playfully stating that they can still be together, and gives him a drink.
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He has other ideas, however, and kisses her. Much to his despair, true love's kiss doesn't work on her, but Emma insists it failed because she doesn't need fixing as she has accepted who she is now. Hook refuses to accept this and asks what happened in Camelot, though Emma dances around the question, citing that it'd be no fun to give him a straight answer. She tries to charm him into staying, but Hook leaves. That night, Regina confronts Emma about the fury that has kidnapped Robin because of an unpaid price of magic, asking her to call the creature off, but Emma reveals Regina is the one who didn't pay the price. With growing agitation, she challenges Regina to be the savior and do what needs to be done.
After Regina defeats the fury and the townspeople are having a night out at the diner, Emma watches from across the street before leaving. At home, Emma sees Rumplestiltskin, who tells her that her weaknesses, such as her need to protect her loved ones, will always hold her back, as they did with all the other Dark Ones that came before her, but she can snuff out the light. He leads her to the basement, where Excalibur is buried in the stone, tempting her to unite the sword with the dagger to be rid of any hope of light inside her. Emma attempts to pull the sword out, only to be thrown back by a barrier, as Rumplestiltskin cackles that she must pay a price first before extracting the sword. The Price")In the mines, Emma surprises the dwarves by stealing Happy's ax, which she uses to try and unearth Excalibur from the stone, but instead, it breaks the ax. Prompted by Rumplestiltskin, she sets out to find a certain hero to pull it out. Somehow, Emma discovers Belle is making a healing spell to wake Mr.
Gold, but the last ingredient must be something that once touched him when he wasn't the Dark One yet. Suspecting Hook may have it, Emma orders a takeout from Granny's with a note asking him to meet her on his ship.
Below deck, she apologizes to him for how she behaved last time and asks him to have lunch with her. In an instant, Emma magically sets up their meal and changes herself into the same dress and hairstyle she had on their first date. As the ship sets sail by Emma's magical influence, Hook gets straight to the point, asking what is behind the door in her house.
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When she doesn't answer, Hook notes she is not the old Emma, as the person he knew didn't play games. Emma affirms she is better as the Dark One, free of her past closed- minded and judgmental personality, and suggests they can move forward together if he is willing. Hook is appalled at this, to which she exemplifies Mr.
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Gold, who used to be a coward and didn't find true love until becoming the Dark One. Recalling that Hook told her about how Mr. Gold had groveled at him, Emma believes that Mr. Gold became better after the change. Hook owns up to being the villain in that situation, and he explains how he had pointed a sword at Mr.
Gold, who was a good man trying to keep his family together, and becoming the Dark One made him evil and manipulative, while Hook himself changed for the better. Emma changes the subject, taking the sword, and tries to remind him of how she taught him to swordfight in the alternate reality. Tired of her games, Hook calls her out for wanting something from him. She asks if he loves her, promising to leave if he doesn't, but he states he loved her, causing her to depart shortly after. When Mr. Gold is close to waking from his coma, Emma kidnaps him to her house basement, where she crushes the sword over him to complete the healing spell. Once he awakens, she reveals her plans about making him a hero. Siege Perilous")While in her home basement, Emma twirls a middlemist rose in her hand, while an imprisoned Mr.
Gold tries to sympathize with her about knowing what the darkness feels like. He insists she needn't give into it and should set him free, but Emma reasons that he is the only one who can get the sword for her. He has doubts about being the hero she wants, though she hints there is a secret weapon to help him become that hero. She then goes to her car that is hidden in a tunnel, where she approaches Merida, who is tied to the front of the vehicle.
After magically undoing Merida's binds, Emma rips out her heart, commanding the redhead to fetch her bow from the car. Emma then explains her plan to have Merida make a coward brave. The Broken Kingdom")Afterwards, Emma returns to free Mr. Gold, who continues to try and persuade her out of her plan, warning that no matter how good her intentions, she'll always lose her loved ones in the end. Emma considers his words for a moment, before ordering Merida to take Mr. Gold into the woods to begin making him a hero, as she herself enters a nearby shed, which is filled with hanging dreamcatchers. Taking down one particular dreamcatcher, which belongs to Violet, she clutches it to her chest and cries.
Hoping to amend what she did to Violet six weeks ago in Camelot, Emma purposely releases the girl's horse, Nicodemus, so Henry can find it and earn Violet's admiration. Instead, Henry seeks Emma's help to track down the horse, while she remains unaware he is deliberately distracting her, giving Regina and the others time to search her house. Upon entering the yellow bug, Henry tells Emma about how he won over Violet with Yaz's "Only You", the same song Neal had used on Emma. Learning Nicodemus likes pumpkin, Emma takes her son to a pumpkin market, Peter Peter's, where the horse is hiding. With some patience from Henry, the horse calms down, allowing the boy to grab its reins. That night, Emma turns up on Regina's doorstep, asking to see Henry. Regina confronts her about what she did to Violet, and when Emma expresses anger at her unearthing the truth, the brunette considers that anything with the Dark One is always a manipulation.
Emma argues she took Violet's heart with good reason, to which Regina compares her to Cora, who did horrible things with "good reason". Emma insists she didn't have a choice, though Regina recalls Emma has said many times there is always a choice. Pushed to her limit, Emma reveals it was the only way to free Merlin. Regina then questions why she is still the Dark One if they freed the sorcerer, but Emma refuses to say and instead asks again for Henry. Regina refuses, closing the door, and as Emma walks away, she stops to look at the second floor window, where Henry briefly meets her gaze before closing the curtains. Dreamcatcher")Once Merida has pushed Mr.
Magic: The Gathering - Wikipedia. Magic: The Gathering is a trading card game created by Richard Garfield. First published in 1. Wizards of the Coast, Magic was the first trading card game produced and it continues to thrive, with approximately twenty million players as of 2. Magic can be played by two or more players in various formats, which fall into one of two categories: constructed or limited. Limited formats involve players building a deck spontaneously out of a pool of random cards with a minimum deck size of 4.
The other major category of formats is constructed. In constructed, players created decks from cards they own, usually 6. Magic is played in person with printed cards, or using a deck of virtual cards through the Internet- based Magic: The Gathering Online, or on a smartphone or tablet, or through other programs. Each game represents a battle between wizards known as "planeswalkers", who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasyrole- playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil- and- paper adventure games, while having substantially more cards and more complex rules than many other card games. New cards are released on a regular basis through expansion sets. An organized tournament system played at an international level and a worldwide community of professional Magic players has developed, as well as a substantial secondary market for Magic cards.
Certain Magic cards can be valuable due to their rarity and utility in game play, with prices ranging from a few cents to thousands of dollars. Watch Ida Online Facebook on this page. History[edit]Richard Garfield was a doctoral candidate at University of Pennsylvania when he first started to design the game. During his free time he worked with local volunteer playtesters to help refine the game. He had been brought on as an adjunct professor at Whitman College in 1.
Peter Adkison (then CEO of Wizards of the Coast games company) first met with Garfield to discuss Garfield's new game Robo. Rally. Adkison saw the game as very promising, but decided that Wizards of the Coast lacked the resources to produce it at that point.
He did like Garfield's ideas and mentioned that he was looking for a portable game that could be played in the downtime that frequently occurs at gaming conventions. Garfield returned and presented the general outline of the concept of a trading card game. Adkison immediately saw the potential of this idea and agreed to produce it.[4]Magic: The Gathering underwent a general release on August 5, 1.
While the game was simply called Magic through most of playtesting, when the game had to be officially named a lawyer informed them that the name Magic was too generic to be trademarked. Mana Clash was instead chosen to be the name used in the first solicitation of the game, however, everybody involved with the game continued to refer to it as Magic. After further consultation with the lawyer, it was decided to rename the game Magic: The Gathering, thus enabling the name to be trademarked.[6]A patent was granted to Wizards of the Coast in 1. Magic's elements in combination, including concepts such as changing orientation of a game component to indicate use (referred to in the Magic and Vampire: The Eternal Struggle rules as "tapping") and constructing a deck by selecting cards from a larger pool.[7] The patent has aroused criticism from some observers, who believe some of its claims to be invalid.[8] In 2. Watch Jesse Stone: Sea Change Online more.
Wizards of the Coast and Nintendo, regarding trade secrets related to Nintendo's Pokémon Trading Card Game. The legal action was settled out of court, and its terms were not disclosed.[9]Magic was an immediate success for Wizards of the Coast.[1. Early on they were even reluctant to advertise the game because they were unable to keep pace with existing demand.[1. Initially Magic attracted many Dungeons & Dragons players,[1. The success of the game quickly led to the creation of similar games by other companies as well as Wizards of the Coast themselves.
Companion Games produced the Galactic Empires CCG (the first science fiction trading card game), which allowed players to pay for and design their own promotional cards, while TSR created the Spellfire game, which eventually included five editions in six languages, plus twelve expansion sets. Wizards of the Coast produced Jyhad (now called Vampire: The Eternal Struggle), a game about modern- day vampires. Other similar games included trading card games based on Star Trek and Star Wars.[1. Magic is often cited as an example of a 1. The success of the initial edition prompted a reissue later in 1.
Arabian Nights was released as the first expansion in December 1. New expansions and revisions of the base game ("Core Sets") have since been released on a regular basis, amounting to four releases a year.
By the end of 1. 99. Until the release of Mirage in 1. Beginning in 2. 00. This system was revised in 2. Core Set being eliminated and blocks now consisting of two sets, released biannually. While the essence of the game has always stayed the same, the rules of Magic have undergone three major revisions with the release of the Revised Edition in 1.
Classic Edition in 1. Magic 2. 01. 0 in July 2. With the release of the Eighth Edition in 2. Magic also received a major visual redesign. In 1. 99. 6, Wizards of the Coast established the "Pro Tour",[1.
In 2. 00. 9 the top prize at a single tournament was US$4. Sanctioned through the DCI, the tournaments added an element of prestige to the game by virtue of the cash payouts and media coverage from within the community.
For a brief period of time, ESPN2 televised the tournaments.[1. In 1. 99. 9, Wizards of The Coast was acquired by Hasbro for $3. Magic a Hasbro game.[1. While unofficial methods of online play existed previously,[note 1]Magic Online ("MTGO" or "Modo"), an official online version of the game, was released in 2. A new, updated version of Magic Online was released in April 2.
In January 2. 01. Hasbro announced a franchise film deal with 2. Century Fox for Magic: The Gathering, saying that they wanted "to launch a massive franchise on the scale of Harry Potter and The Lord of the Rings." Simon Kinberg was to serve as a producer for the project.[2.
In June 2. 01. 4, Fox hired screenwriter Bryan Cogman to write the script for the film.[2. As of 2. 01. 7, no film has entered production. Reception[edit]A 2. USA Today suggested that playing Magic might help improve the social and mental skills of some of the players. The article interviewed players' parents who believe that the game, similar to sports, teaches children how to more gracefully win and lose.
Magic also contains a great amount of strategy and vocabulary that children may not be exposed to on a regular basis. Parents also claimed that playing Magic helped keep their children out of trouble, such as using illegal drugs or joining criminal gangs.
On the other hand, the article also briefly mentions that Magic can be highly addictive, leading to parents worried about their children's Magic obsession.[2. In addition, until 2. Jordan Weisman, an American game designer and entrepreneur, commented, "I love games that challenge and change our definition of adventure gaming, and Magic: The Gathering is definitely one of a very short list of titles that has accomplished that elusive goal. By combining the collecting and trading elements of baseball cards with the fantasy play dynamics of roleplaying games, Magic created a whole new genre of product that changed our industry forever."[2. In addition several individuals including Richard Garfield and Donato Giancola won personal awards for their contributions to Magic.[2.
Gameplay[edit]A game of Magic involves two or more players who are engaged in a battle acting as powerful wizards called planeswalkers.